A substance material for Substance Painter and Substance Designer, using the Metallic PBR workflow (Base Color, Roughness, Height, Metallic), in the sbsar format. The material preview was made in Marmoset Toolbag by assigning the textures generated in Substance Painter.

Inputs: Curvature.

Outputs: Base Color, Roughness, Metallic, Height, Normal

Uploaded: about 2 years ago
Updated: about 2 years ago
Version: 1
File Name: Rubber.sbsar
Size: 4.83 KB

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DISCUSS
almost 2 years ago

When i dont use a carveture tex the normals are doing anything, is that correct?


almost 2 years ago

normals never work as it seems


3 months ago

thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


3 months ago

Thanks ! Awesome for my old machinery :)