A substance material for Substance Painter and Substance Designer, using the Metallic PBR workflow (Base Color, Roughness, Height, Metallic), in the sbsar format. The material preview was made in Marmoset Toolbag by assigning the textures generated in Substance Painter.

Inputs: Curvature.

Outputs: Base Color, Roughness, Metallic, Height, Normal

Uploaded: almost 3 years ago
Updated: almost 3 years ago
Version: 1
File Name: Rubber.sbsar
Size: 4.83 KB

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DISCUSS
over 2 years ago

When i dont use a carveture tex the normals are doing anything, is that correct?


over 2 years ago

normals never work as it seems


12 months ago

thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


about 1 year ago

Thanks ! Awesome for my old machinery :)


2 months ago

Im not sure if it's SP 2018.2 or not, but the Roughness Color 1 and 2 seem to be inverted where white is rough and Black is smooth. Am I using it wrong?