A substance material for Substance Painter and Substance Designer, using the Metallic PBR workflow (Base Color, Roughness, Height, Metallic), in the sbsar format. The material preview was made in Marmoset Toolbag by assigning the textures generated in Substance Painter.

Inputs: Ambient Occlusion, Curvature

Outputs: Base Color, Roughness, Metallic, Height, Normal

Uploaded: about 2 years ago
Updated: almost 2 years ago
Version: 1
File Name: WeaponWood.sbsar
Size: 13.3 KB

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DISCUSS
almost 2 years ago

When opened in B2M, this material only has a normal, metallic and height output. Diffuse and Rough are missing.


almost 2 years ago

One more, and there is no possibility of scale scratches separately.


almost 2 years ago

It's where interesting texture. But if I'll have rotate textures I see bugs, because AO and curvature rotate too. Please fix it, if you can.


almost 2 years ago

some channels are missing...if possible can you check this mate please? thank you


over 1 year ago

Thx for your material!


over 1 year ago

Oh,no!


5 months ago

When opened in B2M, this material only has a normal, metallic and height output. Diffuse and Rough are missing.


2 months ago

THANKS