This filter will adapt/distord your input texture, in order to fit and look straight in your 3D plane, whatever the shape of the UVs.

In order to use it, bake a position map of your plane and keep only the red and green channel ;-)

Uploaded: about 2 years ago
Updated: about 2 years ago
Version: 1
File Name: VG_UVs_Undistord.zip
Size: 2.54 KB

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