This filter will adapt/distord your input texture, in order to fit and look straight in your 3D plane, whatever the shape of the UVs.
In order to use it, bake a position map of your plane and keep only the red and green channel ;-)
Uploaded: about 3 years ago
Updated: almost 3 years ago
File Name: VG_UVs_Undistord.zip
Size: 2.54 KB