Nice, love the thumbnail :)
Disco thumbnail :-)
But I think the Blend mode should be "Copy".
It's "Overlay" now, make the result missing blue channel detail.
Thanks @wxj009 !
The blue color reprents the z channel which is not affected by the rotation
Thanks for the tutorial. It was helpful in understanding better - what was going on.
Thanks jcolling ;-)
Can you please make same but for world space normals?
@someguys, you mean you would like to rotate around the x, y or z axis ?
Let me see what I can do ;-)