This substance will rotate a tangent space normal map according to the angle defined in the parameters

Uploaded: over 3 years ago
Updated: over 2 years ago
Version: 1
File Name: VG_TurnNormals.zip
Size: 4.96 KB

DownloadblackDOWNLOAD



DISCUSS
over 3 years ago

Nice, love the thumbnail :)


over 3 years ago

Disco thumbnail :-)


about 3 years ago

Nice job!
But I think the Blend mode should be "Copy".
It's "Overlay" now, make the result missing blue channel detail.


about 3 years ago

Thanks @wxj009 !
The blue color reprents the z channel which is not affected by the rotation


about 3 years ago

awesome!


about 3 years ago

Thanks for the tutorial. It was helpful in understanding better - what was going on.


about 3 years ago

Thanks jcolling ;-)


almost 3 years ago

Can you please make same but for world space normals?


almost 3 years ago

@someguys, you mean you would like to rotate around the x, y or z axis ?


almost 3 years ago

Yes.


almost 3 years ago

Let me see what I can do ;-)


7 months ago

Need add negation o[erator between rotation and Vg_rotate_Normal


7 months ago

Thanks for the feedback: I'll have a look asap.


7 months ago

Maybe need update. in SD2018 not work. I see vector rotate litle bit faster when rotate image.


5 months ago

Very Thanks ^-^