This substance will rotate a tangent space normal map according to the angle defined in the parameters

Uploaded: almost 2 years ago
Updated: over 1 year ago
Version: 1
File Name: VG_TurnNormals.zip
Size: 4.96 KB

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almost 2 years ago

Nice, love the thumbnail :)


almost 2 years ago

Disco thumbnail :-)


almost 2 years ago

Nice job!
But I think the Blend mode should be "Copy".
It's "Overlay" now, make the result missing blue channel detail.


almost 2 years ago

Thanks @wxj009 !
The blue color reprents the z channel which is not affected by the rotation


almost 2 years ago

awesome!


over 1 year ago

Thanks for the tutorial. It was helpful in understanding better - what was going on.


over 1 year ago

Thanks jcolling ;-)


over 1 year ago

Can you please make same but for world space normals?


over 1 year ago

@someguys, you mean you would like to rotate around the x, y or z axis ?


over 1 year ago

Yes.


over 1 year ago

Let me see what I can do ;-)