Generates procedural marble materials. If any of the options aren't clear at first, I encourage experimenting with different values. I've also provided a few presets with the SBSAR to get you started.
The marble pattern and sub pattern are created with a combination of tile generators, distance and edge detect nodes. If you want to get a better picture of the seed image from the tile generator for the edge detects, set the distance to 0.

Works in Substance Designer and as a standalone in Substance Player.

Feel free to leave feedback if you think anything could be improved.

Uploaded: almost 2 years ago
Updated: over 1 year ago
Version: 1
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12 months ago


10 months ago

thank you

8 months ago


8 months ago

Awesome man

22 days ago


23 days ago


8 days ago