Generates procedural marble materials. If any of the options aren't clear at first, I encourage experimenting with different values. I've also provided a few presets with the SBSAR to get you started.
The marble pattern and sub pattern are created with a combination of tile generators, distance and edge detect nodes. If you want to get a better picture of the seed image from the tile generator for the edge detects, set the distance to 0.
Works in Substance Designer and as a standalone in Substance Player.
Feel free to leave feedback if you think anything could be improved.
Uploaded: almost 2 years ago
Updated: over 1 year ago
File Name: MarbleGenerator01.zip
Size: 17.2 KB