Generates procedural marble materials. If any of the options aren't clear at first, I encourage experimenting with different values. I've also provided a few presets with the SBSAR to get you started.
The marble pattern and sub pattern are created with a combination of tile generators, distance and edge detect nodes. If you want to get a better picture of the seed image from the tile generator for the edge detects, set the distance to 0.

Works in Substance Designer and as a standalone in Substance Player.

Feel free to leave feedback if you think anything could be improved.

Uploaded: almost 2 years ago
Updated: over 1 year ago
Version: 1
File Name: MarbleGenerator01.zip
Size: 17.2 KB

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12 months ago

Thanks


10 months ago

thank you


8 months ago

thanks


8 months ago

Awesome man


22 days ago

Thanks


23 days ago

Thanks


8 days ago

nice