Generates procedural marble materials. If any of the options aren't clear at first, I encourage experimenting with different values. I've also provided a few presets with the SBSAR to get you started.
The marble pattern and sub pattern are created with a combination of tile generators, distance and edge detect nodes. If you want to get a better picture of the seed image from the tile generator for the edge detects, set the distance to 0.

Works in Substance Designer and as a standalone in Substance Player.

Feel free to leave feedback if you think anything could be improved.

Uploaded: about 2 years ago
Updated: about 2 years ago
Version: 1
File Name: MarbleGenerator01.zip
Size: 17.2 KB

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over 1 year ago

Thanks


over 1 year ago

thank you


about 1 year ago

thanks


about 1 year ago

Awesome man


6 months ago

Thanks


6 months ago

Thanks


6 months ago

nice


3 months ago

Thanks


about 1 month ago

One Minor thing i would like you to fix if you can is that the Intensity & Opacity sliders are at the bottom of the options when using the generator this is a bit odd and would work a lot better if they were moved to the top instead.