Version 3

4 Nodes included:
- Atlaser Grayscale - Creates an atlas from multiple grayscale images (Max. 64)
- Atlaser Color - Creates an atlas from multiple Color images (Max 64)
- Material Atlaser - Creates an atlas from multiple materials (Max 16)
- Atlaser FX - Creates an atlas from different inputs and parameters (experiment!), or extracts a single image from an atlas.
Useful for spritesheets, atlasing, VFX flipbooks etc.

These nodes have been rebuilt from scratch and they perform much better than the previous versions.

NOTE: This version is outdated, awaiting for Allegorithmic to approve my new uploads. Will remove this message as soon as they do. In the meantime, you can get the newest version for free at https://gumroad.com/3dbruno

Uploaded: about 2 years ago
Updated: 4 days ago
Version: 3
File Name: Bruno_Atlaser.zip
Size: 123 KB

DownloadblackDOWNLOAD



DISCUSS
almost 2 years ago

Seriously? no 5 stars? This is really useful, thanks Bruno!


almost 2 years ago

great


almost 2 years ago

I'm glad you guys found it useful! Perhaps the name/thumbnail image doesn't communicate it that well? I'll think about it :)


over 1 year ago

It would be nice to know what you can do with it. "Packing multiple images into a single atlas." sounds great, but what kinds of cool things will this allow you to do?


over 1 year ago

Extremely useful, I wish I'd found this sooner. Thanks!


over 1 year ago

maybe the image should be changed to show 4 atlases ?


over 1 year ago

OK, this is really really useful. Thank you!


over 1 year ago

Thanks for the feedback! I've updated the node with extra functions and it performs MUCH better!


over 1 year ago

compatible with substance painter 2?


over 1 year ago

Hi greatclouds, I haven't purchased it yet so I'm unable to test at the moment, sorry about that!


over 1 year ago

Let me start by saying this utility is amazing.
I was testing this in conjunction with your liquid substance, and I'm so happy that I found a quicker method to make sprite-sheets for my particles. I do wonder however if the contrast is supposed to be so 'extreme' in the atlas itself? the height-map of your liquid has a range of grey values, that are lost in the atlas (they're basically pure white / resemble the mask). After opening the atlaser up and lowering the histogram contrast the 'threshold texture' input is fed into, I got the range of values back.

is there a reason for the high contrast that I'm simply unaware of or something? or am I doing something wrong?
cheers for the atlaser tho :)


over 1 year ago

I guess the 'position' of the histogram 'fakes' the animation, guess that explains it :P


8 months ago

I wish there was something in here for feeding actual animation and splitting it up into frames, then you could fully unleash animation textures. Don't get me wrong, there are some neat things one can do with gradient and histogram selection over time, but it's not true procedural animation.


5 months ago

I have one feature request. Could you add border width parameter to separate the textures?


5 months ago

Saved me so much time. Thanks!


5 months ago

Hi sanmn19, that's actually a great idea :) It's on my list, should take me a while to get to it but I'll do it eventually. In the meantime maybe use it along with this one? https://share.allegorithmic.com/libraries/2403