Project files for the "Creating an MDL in Substance Designer" tutorials. These tutorials are a 2-part video series.
Video 01 cover the basics of creating an MDL by recreating the physically-based metallic/roughness shader as an MDL.
Video 02 covers a practical example of creating a car paint MDL.
Uploaded: almost 2 years ago
Updated: almost 2 years ago
File Name: MDL.zip
Size: 4.38 MB
This material is gorgeous. Do you have plans to make this available here for Substance Painter users? Thank you.
Okay. I followed the tutorial, but but when I exported the MDL to the Mdl folder and start up Maya Iray. It doesn't show up.
@jaws3497 This is a bug. We are looking to see if this is an issue with the Iray for Maya plugin or the MDL itself. The MDL module exported from Designer works in Iray for 3ds Max.
Very pretty but this is why the output SBS file painter substance can not be used.？
What video?... was the video removed?.. All I got from the download was the substance :(
I've been waiting for this for a long time!
Do you mind more make more tutorials?..
There's no .sbsar file for me to use it in unity3D, How can I use it in unity3D???
@saikiran An MDL can't be used in Unity. The MDL is used in renderers that support MDL such as Nvidia Iray.
I can't get this imported into Substance Painter... how come? I publish the archive file from SD and when I import into substance painter, the Flakes comes in as a material and "pbr-car-paint" comes in as a shader.
Exactly the same as tchpowdog :/