Just a simple custom node to make an ID map from a grayscale output.
Could be used for assigning different material from a tile generator.
Exposed parameters : number of colors , randomise colors assignment.
Uploaded: over 2 years ago
Updated: over 2 years ago
File Name: ID_map_from_grayscale.sbs
Size: 9.59 KB
Thx for sharing! This is actualy pretty useful for something that you probably haven't even thought of. You can colorize, say a grayscale heightmap of some woodplanks and use this as an vector offset input for a wood grain pattern that goes on top of it (so the grain is aligned uniquely on each plank).
Now you got me really curious: explain please : ) im quite new to SD and really thirsty of knowledge
it what's i looking for
but i got difficilty with border any idea please
Im not sure what you're trying to achieve but if you want to make those lines thicker you have to play around with the levels on your grayscale map before plugging it into my node.