Greyscale input to tempered steel effect (White = hot). Set layer to Albedo/Diffuse only! (Or specular if using spec/gloss)
Includes .sbs and .sbsar. For simple use in Substance Painter, extract the .sbsar file to your shelf: Users\*USERNAME*\Documents\Substance Painter 2\shelf\effects
Colours from 200-330 degrees Celsius. See http://www.smex.net.au/reference/SteelColours02.php
v2: Added independent control to mask and input
(So you can blur and control the falloff of the tempering without blurring the original stroke)
Added switch between two gradients, one strong, one subtle.
Uploaded: 9 months ago
Updated: 9 months ago
File Name: br-temper-v2.zip
Size: 22.9 KB
OMG It's so awesome! I will try it on my new sword! I was waiting for this a lot of time! Thank you Bek, nice work!
@nekokawaii11, Thanks, check back soon as the new (v2) version is currently pending approval (download file will be called br-temper-v2.zip), it gives a lot more control over the gradient.
omg i didnt realise how much i needed this
Interesting... Going to try do a burnt exhaust tip with this
How to use it?
I added this to substance painter, and then as a filter in a substance... I see color space input/output, seed and blur... nothing seems to create the heat effect. What could I be doing wrong?
The filter simply takes your greyscale input and applies a gradient to it. So to use this, create a layer and paint a white stroke with a soft brush and apply the filter to that layer (Deactivating all other channels on the layer other than Albedo, if using metalness shader, or specular, if using spec/gloss shader).
Once version 2 gets approved you'll get a lot more control over the mask in the form of more filter controls — they themselves don't "generate" the tempering.
Thank you so much Bek from few weeks i am searching this type of heated metal color variations and this mat did splendid job for my metal great work (y)
Works great, Bek! Thanks a lot!
VURY NICE bek <3
This is a really great filter.. very effective. However it doesnt seem to cross over seams very well.. am i doing something wrong? is there a work around.
Nice stuff Bek, thank you!
woah woah woah woah woah