This preset allows you to blend Averaged and Non-Average Normal maps to avoid artifacts on the corners of geometry and skews on the flat zones. You don't need to use cage for baking Normal maps.
01. Link your UV SVG, Averaged and Non-Averaged Normal maps to corresponding nodes.
02. Tune if needed.
03. Export new Normal map.
>>Based on idea of Nick Quackenbush<<
Uploaded: about 2 years ago
Updated: about 2 years ago
File Name: Normals_Blender_v1.1.sbs.zip
Size: 3.45 KB
can this be used in substance painter?
and if yes, can you explane us how to use it?
No, it's only for Designer.
https://www.youtube.com/watch?v=cVPJwMivw5I check out this for substance painter. If you are looking for something like this.