Quickly generate the topology maps of your 3D objects as well as a ready-to-use Substance file referencing them.
This script is a "render to texture" like graphic interface that uses the Substance Batch Tools to bake the maps defining the topology of a mesh. It is a light version of the Scene Information Baking window in Substance Designer.
Unzip the archive and follow the instructions from the ReadMe text file.
Installing the script is as simple as dropping the .mzp file into a viewport of 3dsMax and creating a shortcut button.
Documentation and change log:
Discussion and feedback:
Uploaded: over 1 year ago
Updated: about 1 year ago
File Name: WkSubstanceTopoMapsBakerV1....
Size: 504 KB