Quickly generate the topology maps of your 3D objects as well as a ready-to-use Substance file referencing them.

This script is a "render to texture" like graphic interface that uses the Substance Batch Tools to bake the maps defining the topology of a mesh. It is a light version of the Scene Information Baking window in Substance Designer.

Installation:
Unzip the archive and follow the instructions from the ReadMe text file.
Installing the script is as simple as dropping the .mzp file into a viewport of 3dsMax and creating a shortcut button.

Documentation and change log:
http://werwackfx.com/index.php/graphictools/maxscript-main/maxscript-articles/78-wksubstancetopomapsbaker

Discussion and feedback:
https://forum.allegorithmic.com/index.php/topic,14550.0.html

Uploaded: 12 months ago
Updated: 8 months ago
Version: 3
File Name: WkSubstanceTopoMapsBakerV1....
Size: 504 KB

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