-drag and drop into shelf, apply in Viewer Settings
- Works in linear space. There is an option to use it in gamma space(uncheck Linear Space checkbox) but i'm not sure if it is working 100%, Painter has linear space lighting after all.
- Switch to Linear Space in unity at Edit -> Project Settings -> Player -> Other Settings
- more details about shader : http://damart3d.blogspot.com.by/2017/01/unity-5-shader-for-substance-painter.html#more
Uploaded: 11 months ago
Updated: 11 months ago
File Name: Unity5_5.glsl
Size: 9.39 KB
Thanks for this, it's definitely a time saver
Yes, this is a real time saver. It cut several steps out of my usual workflow. Thank you very much for this.
Will it work with Substance Designer? And if so, what is the proper way to install it?
Thank you so much, this really helps newer people who are just learning to integrate substance painter with Unity.
In Substance Painter it looks like roughness is inverted? 0 Roughness gives matte while 1 gives gloss.
kvekos it's due to how unity's standard shader works. Instead of Metal/Rough, Unity Standard Shader uses Metal/Gloss for the interface to be similar with the specular setup, thus the inversion.
The download's unity shader file "GLSL" is used in unity!
How do i open the glsl file in Unity?
Nvm, found out it was for Painter and not Unity :P
Hi, im kind of knew on Substance, anybody can tell me whats are the benefits of use this shader thinking in development my game on Unity?