Random rock height and AO map generator you wanted for a long time!
Huge amount of possible tweaks and ability to disable pre- and post-processing operations to increase performance and your own needs.
You can also use your own input - no limitations!
Works well on 2k+ resolution. 2k compiles pretty fast using gtx 1060.
I used article written by Cris Hodgson as source of my inspiration: https://www.allegorithmic.com/blog/chris-hodgson-one-substance
UPD: In version 1.1 I have corrected the banding artifact due to switch node that changed input 16-bit gradient to 8-bit space. Have fun!
Uploaded: 29 days ago
Updated: 15 days ago
File Name: Cracked_Rock_v1.1.zip
Size: 34.3 KB