Separates functionality for masking tiles from the actual tile generation. This way, all parameters can be changed from a single location while producing different maps for the tile, luminance, and opacity masks.

Uploaded: about 2 years ago
Updated: about 2 years ago
Version: 1
File Name:
Size: 9.12 KB


about 2 years ago

Good idea!

over 1 year ago

I really can't figure out how this works.

over 1 year ago

It works the same as normal Tile Generator. The only difference is that the tile, the luminance, and opacity masks each have a separate output node. This way you don't have to duplicate the Generator each time you want to mask a part or add variation.

about 1 year ago