Separates functionality for masking tiles from the actual tile generation. This way, all parameters can be changed from a single location while producing different maps for the tile, luminance, and opacity masks.
Uploaded: about 2 years ago
Updated: about 2 years ago
File Name: TileMaskGenerator.zip
Size: 9.12 KB
I really can't figure out how this works.
It works the same as normal Tile Generator. The only difference is that the tile, the luminance, and opacity masks each have a separate output node. This way you don't have to duplicate the Generator each time you want to mask a part or add variation.