generate a unique diamond like pattern from a bitmap image input that is tileable.
This is an update to the first version with the following changes:
1. normal input takes into account the tiling pattern and not the bitmap input
2. ambient occlusion has been updated to the lates hbao
3. normal map generation is slightly more optimised thanks to the new normal map node in substance designer 6 (I nolonger have to use a custom normal map node to deal with the alpha issues).

Uploaded: almost 2 years ago
Updated: almost 2 years ago
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almost 2 years ago

Thank you for sharing this.