Based on the art blog-spot for Substance Painter 2.5 : https://www.allegorithmic.com/blog/getting-arty-substance-painter-25-new-features
This example demonstrate how to create a plugin in Substance Painter that can be animated. In this case, the plugin animate a time variable that blend between two materials based on a specific mask.
See the youtube video for a demonstration.
Uploaded: 8 months ago
Updated: 8 months ago
File Name: AnimatedShaderBlending.zip
Size: 31.2 MB
No, the goal is to create a grayscale mask. It's not an animated sequence, the animation is done by the shader.
It doesn't work with flow-maps. The goal of this shader is to create a blending mask.
very nice, are you able to export an animated sequence?
need some help here, how to make it work with flowmaps?
@Allegorithmic, good to know, thanks.
The shown preview https://www.allegorithmic.com/sites/default/files/sp25_animated_flowmap_paint_optim.gif
in the above link isn´t available yet?
That is so useful. Thank you.
Nice shader, but I don't understand how do I exploit it to unreal, how do I export the animated mask ?
@fcazenabe The mask is just a grayscale texture so it's easy to export it, however you need a custom material/shader to use it in Unreal.