Based on the art blog-spot for Substance Painter 2.5 : https://www.allegorithmic.com/blog/getting-arty-substance-painter-25-new-features
This example demonstrate how to create a plugin in Substance Painter that can be animated. In this case, the plugin animate a time variable that blend between two materials based on a specific mask.
See the youtube video for a demonstration.

Uploaded: 11 months ago
Updated: 11 months ago
Version: 1
File Name: AnimatedShaderBlending.zip
Size: 31.2 MB

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DISCUSS
11 months ago

@artmonkeygod
No, the goal is to create a grayscale mask. It's not an animated sequence, the animation is done by the shader.


11 months ago

@computerpost-ava
It doesn't work with flow-maps. The goal of this shader is to create a blending mask.


11 months ago

very nice, are you able to export an animated sequence?


11 months ago

need some help here, how to make it work with flowmaps?


11 months ago

@Allegorithmic, good to know, thanks.
The shown preview https://www.allegorithmic.com/sites/default/files/sp25_animated_flowmap_paint_optim.gif
in the above link isn´t available yet?


8 months ago

That is so useful. Thank you.


5 months ago

Nice shader, but I don't understand how do I exploit it to unreal, how do I export the animated mask ?


5 months ago

@fcazenabe The mask is just a grayscale texture so it's easy to export it, however you need a custom material/shader to use it in Unreal.