This is a rebuilt version for SD6. Functionality is the same, results are better :D.
This node takes the input, and spreads out and smooths the details. Ideal for height maps, organic materials, and even grunge maps for your mask generators.
When using this with a normal node, be sure to set the values for the normal node relatively high (to avoid "flat" normals).
There are several parameters that let you change the smoothess, and slope.
Uploaded: about 1 year ago
Updated: about 1 year ago
File Name: Refine_Noise.zip
Size: 13.3 KB