This is a dual purpose material and filter layer. On its own, it's the stock allegorithmic steel, but with added *Hot Metal* tarnish - gradient was captured from photosource with designer's gradient picker.

disable the steel layer and set the folder blend mode to Pass Thru, and the gradient will affect layers below it, for burn-tarnishing of anything you like.

Uploaded: over 3 years ago
Updated: about 3 years ago
Version: 1
File Name: AFFburnMetal.zip
Size: 5.24 MB

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DISCUSS
about 3 years ago

Yup, i always wanted to use this kind of effect, just didn't know where to start making it. couldn't find the right color patern, you nailed it, nice job


about 3 years ago

are we able to paint the burned parts wherever we want? would be awesome if we could .. this way the material would be dynamic


about 3 years ago

of course. the burn gradient map operates on the color input, just place a paint filter in the stack and you can correct it in the layer - or simply ensure that you can paint somewhere below the burnmetal filter in the layer. it's easy to control.


about 3 years ago

This one is awesome!


about 3 years ago

Thanks


over 2 years ago

thanks


over 2 years ago

Awesome !
Thanks guys. This is what makes the community great and grows the group of users.


over 2 years ago

3Q very much


almost 2 years ago

fuck that,can't import to my software ,just saying that smartmaterials too recent for your software ,so does anybody can help tu solove this problem ?


almost 2 years ago

Nice material, can play on top of other metals or stand alone. Nice work!


almost 2 years ago

Thank you


almost 2 years ago

Great material, thanks for sharing!


over 1 year ago

Great texture. Thank you very much! :o)


about 1 year ago

thanks for sharing nice work


about 1 year ago

thank you


about 1 year ago

thanks


11 months ago

Awesome, Thanks !


9 months ago

Thanks!


9 months ago

Thank you.


Thank you


thank you


3 months ago

When I use this material on one of my models it resets a lot of the values and has no materials assigned. However, when I use it on a preview sphere it works perfectly fine. Anyone have an idea why this might be?


20 days ago

Thanks for the smart material


5 days ago

Thank you :). Looks awesome on my model