Remington XM2010 Rifle modeled in 3DS MAX and textured in Substance Painter. This is the first time I went through the whole process of low poly, high poly baking than texturing in Substance Painter process. I would really appreciate the feedback. How did I do? What can I do to improve? I do apologize for the large file. It is the entire Substance Painter file that I was working with.
The baked maps are all at 4k resolution.
Triangle count: 25,778
Poly count: 13,240
I fixed the triangulation errors in the normals and cleaned up the work space a bit. The project is now set to 2k textures, but can still be scaled up to 4k. In order to fix some of the normal errors I had to add some geometry, so I have a new triangle count.
Triangle count: 26,056
Poly count: 13,551
Uploaded: over 2 years ago
Updated: about 2 years ago
File Name: Remington_XM2010_V2.rar
Size: 121 MB
nice work! keep it up
Thank you for sharing. wow sends my ram usage to 8 gigs, wahooooo :) still have 10 gig to spare, had me scared there for a momento.
Looks good Thanks for this
The only thing I'm thinking right now is: was it really necessary to go with 4K resolution ? Wasn't 2K good enough for the results you were looking for ?
It really was unnecessary, but I always like to have higher resolution bakes because I can always down scale if I need to.
Looks awesome and very detailed emanuelion, good job my friend.
Thank you !
Hi there, good job mate, im starting to texxture this in my free time; i will notice you when finished.
Could i get original obj to make some renders outside substance?
@JoaquinEK3 I uploaded a third version which includes FBX and OBJ Files. I can send them to you directly, just email me at email@example.com
Thank you so much