These plugins allows to create a persistent link between Substance Painter and Unity.
Please note this plugin is currently in Developer Preview:
- it works only with the default PBR shader of Unity
- it may not work in some cases with some meshes
It requires Substance Painter 2017.2 or above.
Uploaded: 22 days ago
Updated: 10 days ago
File Name: SP_Unity_Link_plugin.zip
Size: 129 KB
Thanks!! Downloading the update now can't wait to test this!! <3 You all rock !
Any plans for blender cycles? ^_^
Live Link for Unreal Engine?
Live Link for Gameboy Colour?
Any chance of better documentation for this? Half the time it doesn't work and I have no idea why.
@FoundationsofPause the latest update of blender currently in beta of 31/7/2017 will utilise a cycles shader which is 100% physically based and will allow you to use both specular setups and metal
OOoo Updated 1 day ago :)))
When you guy build to iOS game on OSX that sometime result of failure because using UnityEditor name space those could not find ... So I just repack to some scripts. Just wrapping to #if UNITY_EDITOR #endif
@JackAida, Yes PBR shaders have worked in cycles for over a year but what I'm asking is something that upon painter exporting the very image nodes connect themselves, very repetitive thing to do 100,000+ times. I'm still looking into a python fix but all I can do is boss people around.
Can't get to work. Some better documentation would be great. A quick video would be even greater!
Hi I am sorry but it is not work for me. I got this error massage:
[Script] file:///C:/Users/Ticor/Documents/Substance Painter 2/plugins/unity-link/main.qml:184:3: Cannot assign to non-existent property "onComputationStatusChanged"
Looks awesome, but I need for Unreal please?
Unity 5.4.1f3 : Assets/allegorithmic/Scripts/MeshLinkEditor.cs(21,32): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing a using directive or an assembly reference?
Hey everyone, I'm using Unity 5.5.2p4 on a Windows PC (set to iOS platform) and when I import the Unity package I get the following error (even on a new project):
Assets/allegorithmic/Scripts/MeshLinkEditor.cs(21,18): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing an assembly reference?
Anyone else had this and fixed it?
@Allegorithmic,Can unity5.4.1f3 be used？Error：Assets/allegorithmic/Scripts/MeshLinkEditor.cs(21,32): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing a using directive or an assembly reference?
@Allegorithmic，Sorry,it is 5.4.1p1
Hey guys, great tool, this should really improve the workflow for unity users ! I'm sure this is considered/mentioned already, but will we be able to transfer textures along with FBX files to painter ?
this is awesome
So i get this "[Plugin - unity-link] Exception TypeError: Cannot read property 'materials' of undefined (.......Allegorithmic/Substance Painter/plugins/unity-link/main.qml line 240)" when I try and use link........