Live Link Substance Painter - Unity


PluginsSubstance Painter

These plugins allows to create a persistent link between Substance Painter and Unity.

Please note this plugin is currently in Developer Preview:
- it works only with the default PBR shader of Unity
- it may not work in some cases with some meshes

It requires Substance Painter 2017.2 or above.

Uploaded: 22 days ago
Updated: 10 days ago
Version: 1
File Name: SP_Unity_Link_plugin.zip
Size: 129 KB



Thanks!! Downloading the update now can't wait to test this!! <3 You all rock !

Any plans for blender cycles? ^_^

22 days ago

Live Link for Unreal Engine?

22 days ago

Live Link for Gameboy Colour?

22 days ago

Any chance of better documentation for this? Half the time it doesn't work and I have no idea why.

19 days ago

@FoundationsofPause the latest update of blender currently in beta of 31/7/2017 will utilise a cycles shader which is 100% physically based and will allow you to use both specular setups and metal

21 days ago

OOoo Updated 1 day ago :)))

12 days ago

When you guy build to iOS game on OSX that sometime result of failure because using UnityEditor name space those could not find ... So I just repack to some scripts. Just wrapping to #if UNITY_EDITOR #endif


19 days ago

Blender, please

@JackAida, Yes PBR shaders have worked in cycles for over a year but what I'm asking is something that upon painter exporting the very image nodes connect themselves, very repetitive thing to do 100,000+ times. I'm still looking into a python fix but all I can do is boss people around.

18 days ago

Can't get to work. Some better documentation would be great. A quick video would be even greater!

17 days ago

Hi I am sorry but it is not work for me. I got this error massage:
[Script] file:///C:/Users/Ticor/Documents/Substance Painter 2/plugins/unity-link/main.qml:184:3: Cannot assign to non-existent property "onComputationStatusChanged"

16 days ago

Looks awesome, but I need for Unreal please?

10 days ago

Unity 5.4.1f3 : Assets/allegorithmic/Scripts/MeshLinkEditor.cs(21,32): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing a using directive or an assembly reference?
help me~~~!

10 days ago

Hey everyone, I'm using Unity 5.5.2p4 on a Windows PC (set to iOS platform) and when I import the Unity package I get the following error (even on a new project):

Assets/allegorithmic/Scripts/MeshLinkEditor.cs(21,18): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing an assembly reference?

Anyone else had this and fixed it?


10 days ago

@Allegorithmic,Can unity5.4.1f3 be used?Error:Assets/allegorithmic/Scripts/MeshLinkEditor.cs(21,32): error CS0246: The type or namespace name `WebSocketSharp' could not be found. Are you missing a using directive or an assembly reference?

10 days ago

@Allegorithmic,Sorry,it is 5.4.1p1

10 days ago

Hey guys, great tool, this should really improve the workflow for unity users ! I'm sure this is considered/mentioned already, but will we be able to transfer textures along with FBX files to painter ?

4 days ago

this is awesome

about 6 hours ago

So i get this "[Plugin - unity-link] Exception TypeError: Cannot read property 'materials' of undefined (.......Allegorithmic/Substance Painter/plugins/unity-link/main.qml line 240)" when I try and use link........