This shader have tweak to GGX method change to Blinn-Phone approximation for mobile from UE4 mobile PBR.
Also shared Substance designer UE4 PBR mobile is here.
Simple explaining about this shader with calibration How to.
Associate technical art by JungPyo.Lee ( firstname.lastname@example.org
/ https://www.facebook.com/profile.php?id=100004233521825 )
by Korean shader developer
Uploaded: about 1 month ago
Updated: about 1 month ago
File Name: shaders.zip
Size: 6.77 KB