The default glow node in Substance Designer isn't very good. In physics, light has an inverse square falloff. But you don't have to know that. You just have to look at the difference.
Note: The node is permanently set to 16-bit. Lower bit depth will not work with this effect.

Uploaded: 25 days ago
Updated: 7 days ago
Version: 1
File Name: Inverse_square_glow.sbs
Size: 158 KB

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DISCUSS
1 day ago

can you please upload a .sbsar version as I can't even find the original substance glow filter - thanks in advance