This utility node Dilates your color input based on your alpha map. This is especially useful as a final texture filter to control mip bleeding, and for transparency textures.

Controls: Dilation; BG presets for source, color, and custom color; Matte erosion controls for cleaning up BG color and pre-multiplication bleeding

Version 2.0: 16-bit, build 5.3.0

Uploaded: about 3 years ago
Updated: almost 3 years ago
Version: 1
File Name: dilate-color.sbsar
Size: 1.87 KB

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DISCUSS
about 3 years ago

I uploaded a new version that fixes an issue caused by a Distance value of 0.


about 3 years ago

Thanks Bradford, this is very cool!


9 months ago

This is extremely useful, thanks a lot for sharing! :-)


6 months ago

Amazing addition! Thanks a lot!


6 months ago

Amazing addition! Thanks a lot!