This shader includes:
- ACES tonemapper to match default UE4 and Unity tonemapping
- Switchable frontal light
- Switchable Sun & Sky system when using an environment map that doesn't already contains a bright sun (when exporting an environment map capture from a game engine).
Uploaded: 8 days ago
Updated: 8 days ago
File Name: pbr-metal-rough_aces.glsl
Size: 4.41 KB
Thank you, really appreciate all the hard work!
Jeremie, but that only applied to the pixels on the object, not to the whole scene as post-process. Is there a way to do it for the whole frame, including Environment map?
Not yet unfortunately but hopefully soon we'll have proper color management and tone mapping in the viewport.