Sharpened the height map. A LOT. In Iray it looks like it came right out of Zbrush. It's really cool.

Uploaded: about 3 years ago
Updated: almost 3 years ago
Version: 3
File Name: Time_Machine.zip
Size: 4.29 MB

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DISCUSS
about 3 years ago

Holy s......
*bows in honor*


about 3 years ago

@oxYnary1 lol thank you. I just wish it was a bit less computation heavy.


about 3 years ago

0.o

How do you do this??


about 3 years ago

@knifemedia lol thank you. It's all just shape nodes.
I think the shape node is the most powerful node. I just wish it had more shapes to choose from.


about 3 years ago

Nice job ! Great work with shapes


about 3 years ago

damn... have fun with first price id say xD


about 3 years ago

@raycoh1299 that hasn't been decided yet ;)


about 3 years ago

Man, this really requires one to think outside the box. I need to give some hard surface shapes a try. Nice job!


about 3 years ago

@bmikes24 outside the"box"...

get it? Box? :D (ba-ba--ch!) j/k


about 3 years ago

Thats a winner for sure! Amazing job!


about 3 years ago

Awesome new renders!


about 3 years ago

@sylex031 Thanks. I went in and sharpened up the height map. The displacements in Iray are now razor sharp.

It took a very long time to build a custom height map for this. I learned something new: Hard surface details need flat grayscale planes or the displacement will be wonky.


about 3 years ago

I love it!


almost 3 years ago

@bruno.afonseca.silva Thanks. This contest has been a lot of fun.


over 2 years ago

Hey guys I am a total noob in substance painter, can any one tell my how I can apply these type of materials? How are they supposed to be used? Thanks a lot


over 2 years ago

This one makes my video driver crahs lol


over 1 year ago

Wow! Amazing!


over 1 year ago

@WilliamThethird
lol not really. I built this when I was first learning the program and it's very poorly put together. But thank you for the compliment anyway :)


over 1 year ago

wow. Fantastic work AAA


7 months ago

Very cool but how log did it take you to produce this? It seems very complicated.


7 months ago

@JDF1951

I actually threw this together before I'd spent a lot of time becoming familiar with how to optimize materials. So this one isn't actually very good. Had I known better at the time, all the graphs would have been grayscale, and converted to normal/height afterward. So despite the nice look of this material, I wouldn't recommend using it in a project. The bitmaps may still be exportable though :)