Bakelite Material. Layer names are prefixed with the corresponding channels they contribute to. For example, the layer ar_wear would affect the albedo (a) and the roughness (r) channels. This makes it simpler to keep track of what each layer is doing.

Enjoy!

Uploaded: almost 2 years ago
Updated: almost 2 years ago
Version: 2
File Name: Bakelite.spsm
Size: 667 KB

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almost 2 years ago

Awesome! Is there an option for black as well? That would work for old phones :D.


almost 2 years ago

Good point, I just updated it so you can quite easily change it to any colour you want as there's only a base layer with colour (red by default); the rest of the layers that contribute to the base colour (albedo) are now white layers set to overlay.


almost 2 years ago

Good stuff Bek


over 1 year ago

Thanks


11 months ago

Works great


4 months ago

Thank you