A tileable retro-futuristic wall of some ancient advanced civilisation.
There are a lot of customisation options, so the nodes are quite "dense". But there is already a lot of exposed parameters to play with (all example pictures have been made only by tweaking the exposed parameters).
I won't list all options here, but among others, you can change the look of the pyramids and the aspect of the plates ; add lights, grunge and wearing ; change the colors, the size of tiles,... and a new pattern is generated by random seed.
I tested the substance on some configs and it seems to work properly. If you see some bug or some strange behavior, please send me a message and I will try to troubleshoot it.
I hope you will like playing with it !
Uploaded: almost 3 years ago
Updated: almost 3 years ago
File Name: Pyramids_Wall_-_v02.zip
Size: 72.8 KB
whoa dang that looks pretty awesome!
Fine art !!!!
This is really cool. Nice renders!
This is one of those rare gems. Amazing work :)
Can't believe its all procedural. Amazing!
Thank you guys for your comments and support !
@nlongchamps and @Janine-Smith : I love your submissions !
Really cool :-)
Wow, Really nice work, that's amazing :)
Yeah ! Congrats !!!!
how do you render this, is their a setup video?
@chaotic.atmospheres Did you render this in Substance Iray? And how did you get the height to work properly with the Substance Designer Custom Geometry?
wow, how cool is that!
A new kind of art form is born.
It look flat in my substance designer. How did you render those awesome image ?
Really awesome work, thanks for sharing! <3
Crazy Slik !
This is amazing!
i may be pretty late to the game but if this had a tutorial on how to achieve each screenshot id pay good money! haha