A tileable retro-futuristic wall of some ancient advanced civilisation.

There are a lot of customisation options, so the nodes are quite "dense". But there is already a lot of exposed parameters to play with (all example pictures have been made only by tweaking the exposed parameters).

I won't list all options here, but among others, you can change the look of the pyramids and the aspect of the plates ; add lights, grunge and wearing ; change the colors, the size of tiles,... and a new pattern is generated by random seed.

I tested the substance on some configs and it seems to work properly. If you see some bug or some strange behavior, please send me a message and I will try to troubleshoot it.

I hope you will like playing with it !

Uploaded: about 2 years ago
Updated: almost 2 years ago
Version: 2
File Name: Pyramids_Wall_-_v02.zip
Size: 72.8 KB

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DISCUSS
about 2 years ago

whoa dang that looks pretty awesome!


about 2 years ago

Fine art !!!!


about 2 years ago

This is really cool. Nice renders!


about 2 years ago

This is one of those rare gems. Amazing work :)


about 2 years ago

Can't believe its all procedural. Amazing!


about 2 years ago

Thank you guys for your comments and support !
@nlongchamps and @Janine-Smith : I love your submissions !


about 2 years ago

Really cool :-)


about 2 years ago

Wow, Really nice work, that's amazing :)


about 2 years ago

amazing!!!


about 2 years ago

Yeah ! Congrats !!!!


about 2 years ago

great job!


about 2 years ago

how do you render this, is their a setup video?


almost 2 years ago

@chaotic.atmospheres Did you render this in Substance Iray? And how did you get the height to work properly with the Substance Designer Custom Geometry?


over 1 year ago

wow, how cool is that!


over 1 year ago

A new kind of art form is born.


over 1 year ago

It look flat in my substance designer. How did you render those awesome image ?


about 1 year ago

Really awesome work, thanks for sharing! <3


9 months ago

Crazy Slik !


about 2 months ago

This is amazing!