A fully procedural chainmail material supporting several customization options. The graph may look sparse but a lot of the work is being done in FXMaps and Pixel Processors.
Customization includes : Color variation based on several functions, Random position offsets, Randomly missing links, Corrosion (Age) and other options.
The material works well in Substance Painter but for some reason does not work in Player.
Uploaded: over 1 year ago
Updated: about 1 year ago
File Name: Chainmail.zip
Size: 3.83 MB
Really clean, subtil and great work !
Thanks for the notes etc in your sbs, seems I have a tonne to learn...
Excellent work !
So believable looking! Inspiring!
Totally epic! Thank you for also providing plenty of notes in your sbs, this makes it an incredible learning resource.
Looks amazing! :)
Félicitation pour le top 3!
I expected you in top 3. Done !
Congratulation ! :D
Unbelievable! I make chainmail in real life, and I would have a hard time distinguishing this from a photo of my own work!
One very tiny comment. The only giveaway for me that this is not a photo is that the rings are seamless. Real chainmail has either butted or riveted links, not full circles. That being said, this is still seriously awesome work!
Merci! Thanks everyone! :)
@scott_22 : yes i played around with welds and rivets but i couldnt quite make them work in a random fashion. I then ran out of time. I may revisit the material once i figure it out, i also have other features id like to add that would be useful in Painter.
Unbelievable good work! It looks so nice! And the ammount of different customization is even more jaw-dropping! The only thing missing now to make this perfect is a riveted mail option. I would love to see this!
Thanks , this is helpful and powerful :)
thanks! beautiful work
could you tell me why it doesn't appear metallic?
Wonderful! You put so much detail into your materials.
Amazing! I'm having a hard time making it small enough though. is there a way to adjust the size outside of pattern size?