PBR Validate is a filter for use in Substance Painter. It helps you to find possible issues with authored PBR content by checking values for diffuse reflected color (albedo) in the base color as well as metal reflectance values to make sure they are within adequate ranges.

The ranges can be set as follows:

Albedo Dark Range Threshold:
No dark values below 30 sRGB
No dark values below 50 sRGB

Metal Reflectance Range:
155-255 sRGB (60-100% reflective)
180-255 sRGB (70-100% reflective)

Usage:
1. Drag the .sbsar file into the Filter Tab of the Substance Painter Shelf.
2. Drag and drop the filter to the layer stack.
3. Select the filter on the layer and set the mode and range you want to validate to.

Uploaded: over 3 years ago
Updated: about 3 years ago
Version: 2
File Name: pbr_metalRough_validate.zip
Size: 6.78 KB

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DISCUSS
over 3 years ago

So very useful! Thank you WES!


over 3 years ago

Thank you !


over 3 years ago

Interesting... I wonder if I use alloy, will this be useful... :D


about 3 years ago

How to use after download?The correct path to the file?


about 3 years ago

Everytime when i try to apply the filter to one of my layers, the Substance log keeps telling me "Material effect selected is not compatible with this content".. Tried to google it but can't really find a answer, anyone a clue what i'm doing wrong?


about 3 years ago

@barneycreations Are you dragging the filter from the filter tab to the layer stack?


about 3 years ago

Thanks everyone! So glad you like the filter.


about 3 years ago

This is one of the most useful things I've ever used in texturing. Honestly, it's so good it should be a standard part of the program. Excellent work! Thanks a lot.


almost 3 years ago

Thank you!


almost 3 years ago

wasn't there a video explaining this with narration? it used the same mesh but it made the hoses on the armor black to show how it was no longer pbr albedo complient, it's driving me nuts looking for this video


almost 3 years ago

Yes, there is a version with audio. However it covers the older version. This new version has been updated just a bit, but you can still follow the video. https://www.youtube.com/watch?v=VwwzU4Ql5RM&index=3&list=PLB0wXHrWAmCwwpWr5aZ1lf0wY3IcWJAjE


over 2 years ago

So useful. Thank you! I agree with kieran's comments this should be included as standard feature in SP!


over 2 years ago

It dosnt seem to work, it s always green on my end. Using Substance Painter 2


over 2 years ago

@rage288 Can you post in our forums? I'd like to see the map data you are plugin into the validate node.


over 2 years ago

Thank you!


about 2 years ago

Thank you so much for this :) this will give the final polish/push when making pbr compliant textures.
Wold like to clarify if this can be used on bitmaps? say I already have an albedo image, and just want to check the values?
Cheers~


about 2 years ago

Thank you so much Wes! It's very useful, helped me quickly locate faulty values I had made. :D


about 2 years ago

@anders.helgesson Thanks! So glad to hear it was helpful


about 2 years ago

I'm also having an issue with it only being green.


about 2 years ago

This doesn't seem to work in SP 2.4.1. Is there an update to it?


about 2 years ago

I tried dragging and dropping the.sbsar file into the Filter Tab of Painter Shelf, but got a pop-up window saying "Some files are still designed as "undefined" and will be discarded during import". I just went "Yes" continue, but nothing appeared in the Filters tab. I'm using Painter 2.4.1. What did I do wrong??


almost 2 years ago

Not working in Substance 2.5.3??


over 1 year ago

it is working in Substance Painter 2.6.1, but the installation routine changed slighly:
After dragging the .sbasar file into substance painter, befor clicking on "Import" you need to change the asset type from 'undefined' to 'filter'.


over 1 year ago

Thanks Wes, super handy before export. :)


about 1 year ago

it only works with metal/roug shader ?


about 1 year ago

Don't seems to work on 2017.4, hope wes can make an update !


about 1 year ago

I checked the file and it's working in 2017.4. Be sure that the base color and metallic channels are using the pass thru blending mode. The best way to use the filter is to drag it from the shelf to the top of the layer stack. This will set the pass thru mode automatically


about 1 year ago

Plugin seems not working at all in 2017.4.0


about 1 year ago

Can't find the .sbsar file :(


about 1 year ago

Just a reminder: This is a filter, so for it to work, you need to import it as a filter.


11 months ago

@trinitron The issue is that the Steel Rust and Wear has just a little too low albedo value in the base color. It's not technically wrong, but it just doesn't fit in the parameters defined by the PBR validate filter. The value for the steel rust and wear is it bit more on the artistic side, which is ok to do.


12 months ago

I use it to check the sp material (Steel Rust and Wear) will report error! What is the reason? Built-in materials should all meet PBR Validate sp version 2017.4.2


4 months ago

he doesn't work on last version? someone can explain the instalation processus? thanks.


17 days ago

This is not working anymore. 2018.3.0