Hi! This is my first complex substance and I tried to make it as flexible as I could. You can tweak the exposed parameters to get a bunch of different heavy duty panel textures with a nicely worn look. I've learned quite a lot from this and will use this as a base to tweak it further for use in another private project.
Everything is 100% procedural, no bitmaps and no vector shapes were used. You can still use the random seed to get different results and all the rendered examples that I uploaded were made using only the exposed parameters.
Have fun!

P.S.: Hope I didn't delete anything important in the last-minute-cleanup that I did after rendering the example images. And I removed my first upload because I put the pictures in the wrong slot.

Uploaded: over 2 years ago
Updated: about 2 years ago
Version: 2
File Name: Sci-Fi-Heavy-Duty-Panels-v3.7z
Size: 1.84 MB


almost 2 years ago

Nice work!

almost 2 years ago

amazing! made some tweaks to the substance hope thats okay, using it in my project :)

almost 2 years ago

Everything procedural. Im really impressed! Great material!

over 1 year ago

Wow that's awesome! Thank you for sharing!

about 1 year ago

This is amazing. Just to see the Initial setup for the patterns was hugely helpful.

11 months ago

Amazing!! I'm making a fully procedural rogue-like game and I've just discovered substances. Frankly my mind is completely blown. This is like it was made for my game.

about 2 months ago

kool beyond belief........... Thanks for sharing

about 1 month ago

hey man interesting stuff, i wanted to ask since im a bit confused about all the licencing considering this website, if i use it in my game as it is without modifying the substance should i give attribution to you and if so how exactly should i proceed about that? thanks, nice stuff !