Hi! This is my first complex substance and I tried to make it as flexible as I could. You can tweak the exposed parameters to get a bunch of different heavy duty panel textures with a nicely worn look. I've learned quite a lot from this and will use this as a base to tweak it further for use in another private project.
Everything is 100% procedural, no bitmaps and no vector shapes were used. You can still use the random seed to get different results and all the rendered examples that I uploaded were made using only the exposed parameters.
P.S.: Hope I didn't delete anything important in the last-minute-cleanup that I did after rendering the example images. And I removed my first upload because I put the pictures in the wrong slot.
Uploaded: over 2 years ago
Updated: about 2 years ago
File Name: Sci-Fi-Heavy-Duty-Panels-v3.7z
Size: 1.84 MB
amazing! made some tweaks to the substance hope thats okay, using it in my project :)
Everything procedural. Im really impressed! Great material!
Wow that's awesome! Thank you for sharing!
This is amazing. Just to see the Initial setup for the patterns was hugely helpful.
Amazing!! I'm making a fully procedural rogue-like game and I've just discovered substances. Frankly my mind is completely blown. This is like it was made for my game.
kool beyond belief........... Thanks for sharing
hey man interesting stuff, i wanted to ask since im a bit confused about all the licencing considering this website, if i use it in my game as it is without modifying the substance should i give attribution to you and if so how exactly should i proceed about that? thanks, nice stuff !