This substance is inspired by portuguese architecture.
Blocks, tiles and borders have separate graphs, which are combined with ID mask. Vector inputs were used to create some patterns. Hope it's not against the rules since you can create them directly in SD.

Uploaded: almost 3 years ago
Updated: almost 3 years ago
Version: 1
File Name: Portuguese_wall.zip
Size: 298 KB

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almost 3 years ago

I love the tiles! Awesome work :D


over 1 year ago

this looks so good, thanks!


8 months ago

noice


4 months ago

dramatically increases loading time in Unity