This substance is inspired by portuguese architecture.
Blocks, tiles and borders have separate graphs, which are combined with ID mask. Vector inputs were used to create some patterns. Hope it's not against the rules since you can create them directly in SD.
Uploaded: almost 3 years ago
Updated: almost 3 years ago
File Name: Portuguese_wall.zip
Size: 298 KB
I love the tiles! Awesome work :D
this looks so good, thanks!
dramatically increases loading time in Unity