This is a Sand material, suitable for rendering and realtime applications. It got parameters to adjust the shape of the waves, different wind directions (primary and secondary), as well as some other fancy things (like an additional normal output for realtime apps).

Uploaded: about 2 years ago
Updated: about 2 years ago
Version: 1
File Name: Desert_Sand.zip
Size: 50.1 KB

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9 months ago

thank you


9 months ago

Nice material. What does the Secondary wind direction parameter do? I can't see any effect when I adjust it.


9 months ago

@greghughes If I remember correctly the secondary wind direction is a very subtle effect. Cranking it up above the slider Value gives you a better representation (around 5 to 10 I guess). The idea was to have the primary wind which actually forms the slopes and the secondary (think of it as current/short time influence) which kind of softens or breaks the slopes slightly.

If you are on openGL make sure you enable the realtime normals, as they will give you a way better slope depth.