Early spring snowy ground. Snow layer covers muddy ground with stones, sticks and dead grass. Exposed parameters for ammount of snow , different masks of snow , ammount of grass and randomization for stones, sticks , grass and snow
Uploaded: about 2 years ago
Updated: almost 2 years ago
File Name: Snowyground.zip
Size: 81.8 KB
I solved the issue. It was just a matter of using a new mesh and setting the mesh filter and mesh collider after setting the verts for a standard material using substances. I am seeing an odd reflection however and made a video. I wonder if it's somehow the reflection math or something? https://www.youtube.com/watch?v=0_nTXqg4EyM
Do substances have a poly limit? Seems as though I can only cover a mesh with sub 1000 polys with snow just partially...???
No , substances have no poly limit. It's a material. Frankly , i don't understand a question. Btw, this material is very old. I did it like a year ago. For the snow itself, i would recommend trying to use new snow_cover filter
I found an issue with Substances where it's not completely rendering on the Mesh. I've created a repro project and created a case. https://fogbugz.unity3d.com/default.asp?863701_kd0v3fdur6ji9ur2
Since it's happening with multiple Substances, I don't think it's a specific issue with this asset.
Great, Thank you