I've exposed alot of parameters like roots amount, rock amount, water amount, leafs color variation and alot more.

Be careful with the random seed parameter, it might ruin the material.

If you run into any errors with this material just tell me in the comments.

All Images rendered in Iray.

Enjoy! :)

Uploaded: about 2 years ago
Updated: almost 2 years ago
Version: 4
File Name: Forest_Mud.rar
Size: 4.47 MB

DownloadblackDOWNLOAD



DISCUSS
about 2 years ago

Awesome job. Congrats :)


about 2 years ago

Looks amazing, i will try tge material and let you know.


about 2 years ago

damn... thats amazing


about 2 years ago

@rwnet @rm8564 @raycoh1299 thank you! :)


about 2 years ago

Nice ! Good idea !


about 2 years ago

Wow! Looks fantastic!


about 2 years ago

Looks good :) takes a lot of time to load though, and I get a lot of noise on specularity


about 2 years ago

I tried changing the random value and I get a really dark image :(


about 2 years ago

very nice work!


about 2 years ago

Thank you so much for that feedback @Tetriste! The new version is pending right now. The loading times should be better now (forgot to set the size back down to 2k). And i'm very sorry about the random seed, not sure how to fix it for now. I don't understand how you're getting noise in the specular since i didn't add a specular output. Thank you! :)


about 2 years ago

Don't forget your sbsar and the dependencies ;) you only put back the .sbs


about 2 years ago

Haha wow, thanks. New version pending. Fingers crossed that it's working this time. :)


about 2 years ago

I think the dark image I had earlier was an error on my part ;) it's not an issue anymore anyway. Loading time is faster :D but changing random is still a good 15 seconds :P

I had this issue on my entry for a long while too, although most of it was due to the use of the Make it tile patch node, which I replaced for my leaves for an fx map. In your case, I see that it's mostly the grunge maps. I would try to investigate if they need to be at max resolution, sometimes, having reduced resolution on some nodes doesn't have a visual impact, and yet it can greatly optimize the sbs file. About the specular, I meant the reflection in general, the roughness/metallic/normal pipe. There are a lot of white dots, these are usually caused by noise in the inputs. I know of multiple ways to remove noise, but usually they also degrade a little the details.


about 2 years ago

This is amazing


about 2 years ago

Amazing roots! Congrats :D


about 2 years ago

Awesome job man !


about 2 years ago

crashes for me upon load :(


about 2 years ago

@raycoh1299 I'm sorry to hear that, I don't know why that happens, I've tested it on several computers and it works fine. What are your system specs?


about 2 years ago

Excellent material - you nailed the muddy water and wet leaves!


really great result, congrat!


about 2 years ago

@jesperbj @Käy Vriend @bjarke1995 @mbarrettara @sebastien.rousseau Thank you so much! :)


about 2 years ago

And you comment to me "Amazing work" ???????
Hahahahahahahahahaha ! YOU AMAZING WORK ! :D


about 2 years ago

Not able to download.


about 2 years ago

@Janine-Smith Thanks, and congatulatios!! :D


about 2 years ago

@marvinjfisher Hmm that's weird, works for me.


about 2 years ago

One of the most pornographic proc Material ive ever seen


about 2 years ago

@hardevsandhu Haha thank you so much! :D


almost 2 years ago

The download link isn't working? Corrupt rar file?


over 1 year ago

Speechless! Thanks for sharing.


over 1 year ago

Wow, I could look at this for hours!


over 1 year ago

Amazing work. Looks so good in Unity. Thanks for sharing :)


11 months ago

Thanks


11 months ago

impressionnant!


10 months ago

Wow! Very good!


9 months ago

woah!!! awesome!


about 1 month ago

Great job, thanks!