I've exposed alot of parameters like roots amount, rock amount, water amount, leafs color variation and alot more.
Be careful with the random seed parameter, it might ruin the material.
If you run into any errors with this material just tell me in the comments.
All Images rendered in Iray.
Uploaded: almost 3 years ago
Updated: almost 3 years ago
File Name: Forest_Mud.rar
Size: 4.47 MB
Awesome job. Congrats :)
Looks amazing, i will try tge material and let you know.
damn... thats amazing
@rwnet @rm8564 @raycoh1299 thank you! :)
Nice ! Good idea !
Wow! Looks fantastic!
Looks good :) takes a lot of time to load though, and I get a lot of noise on specularity
I tried changing the random value and I get a really dark image :(
very nice work!
Thank you so much for that feedback @Tetriste! The new version is pending right now. The loading times should be better now (forgot to set the size back down to 2k). And i'm very sorry about the random seed, not sure how to fix it for now. I don't understand how you're getting noise in the specular since i didn't add a specular output. Thank you! :)
Don't forget your sbsar and the dependencies ;) you only put back the .sbs
Haha wow, thanks. New version pending. Fingers crossed that it's working this time. :)
I think the dark image I had earlier was an error on my part ;) it's not an issue anymore anyway. Loading time is faster :D but changing random is still a good 15 seconds :P
I had this issue on my entry for a long while too, although most of it was due to the use of the Make it tile patch node, which I replaced for my leaves for an fx map. In your case, I see that it's mostly the grunge maps. I would try to investigate if they need to be at max resolution, sometimes, having reduced resolution on some nodes doesn't have a visual impact, and yet it can greatly optimize the sbs file. About the specular, I meant the reflection in general, the roughness/metallic/normal pipe. There are a lot of white dots, these are usually caused by noise in the inputs. I know of multiple ways to remove noise, but usually they also degrade a little the details.
This is amazing
Amazing roots! Congrats :D
Awesome job man !
crashes for me upon load :(
@raycoh1299 I'm sorry to hear that, I don't know why that happens, I've tested it on several computers and it works fine. What are your system specs?
Excellent material - you nailed the muddy water and wet leaves!
really great result, congrat!
@jesperbj @Käy Vriend @bjarke1995 @mbarrettara @sebastien.rousseau Thank you so much! :)
And you comment to me "Amazing work" ???????
Hahahahahahahahahaha ! YOU AMAZING WORK ! :D
Not able to download.
@Janine-Smith Thanks, and congatulatios!! :D
@marvinjfisher Hmm that's weird, works for me.
One of the most pornographic proc Material ive ever seen
@hardevsandhu Haha thank you so much! :D
The download link isn't working? Corrupt rar file?
Speechless! Thanks for sharing.
Wow, I could look at this for hours!
Amazing work. Looks so good in Unity. Thanks for sharing :)
Wow! Very good!
Great job, thanks!
Stunning! Many thanks!
Awesome! In new Substance Designer (2018.2.1) need to set first Leaf Node to Color not Grayscale mode to work.
Stunning! Many thanks!